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2025 · Product · 0–1 · AI · UI/UX

Innovate ADHD

Remote ADHD assessment and treatment access, designed and built from 0–1. Professional support closer than you think.

Product 0–1 AI
A clinician takes notes during a consultation with a patient
ADHD assessment and support has traditionally meant a slow route through clinical consultations

Project overview

Designed and built the Innovate ADHD digital platform from 0–1, improving access to ADHD assessment and support in the UK. The project focused on simplifying complex healthcare journeys and making information more accessible for neurodivergent users. By combining clear information architecture with engaging, low-cognitive-load interactions, the platform supports users from awareness through to booking and care.

My contributions as the product manager

This project explores how design can better support people with ADHD in managing focus and daily tasks, where most existing tools tend to be too complex or not aligned with how attention actually works in real life.

I led the product design from 0 to 1, including user research, behavioural insight, interaction design and UI, while also working closely with engineers on implementation, including AI-driven prototyping (vibe coding) and refining how the product translated into a working system. I was responsible for defining the product direction and ensuring the visual and interaction design could be effectively shipped and scaled.

Alongside product work, I also contributed to marketing and early growth, helping shape how the product was positioned and communicated. Before I left the project, it had already reached and maintained an active user base.

The final outcome is a simple, behaviourally informed product that reduces friction, supports task initiation, and helps users stay more consistently engaged in their daily activities.

1 · The situation: a form almost nobody with ADHD finished

People with ADHD often struggle to complete traditional assessments due to attention challenges, cognitive overload and long, text-heavy questionnaires. This leads to:

The key challenge was: how might we redesign essential clinical questionnaires so users can actually complete them?

Research note: ADHD quizzes and assessment forms are intentionally or inherently difficult to finish for individuals with ADHD because they demand the exact executive functions that are impaired by the disorder. The process often highlights the very struggles it is meant to evaluate, leading to burnout, distraction, and frustration.
The core insight from research: the assessment format itself was the barrier
A standard Adult ADHD Self-Report Scale (ASRS-v1.1) symptom checklist — an 18-question paper form
Original assessments with low ADHD complete rate: a dense, 18-question clinical checklist

2 · My solution: gamification

I redesigned traditional ADHD assessments that were often long, repetitive, and difficult for users to complete, which led to drop-offs and low engagement. Many users felt overwhelmed by the length and cognitive effort required, which reduced the reliability of completion.

I broke the assessment into bite-sized, gamified modules that felt engaging and low-pressure while preserving clinical accuracy, turning heavy, repetitive text into an interaction that felt more like checking in with yourself than sitting an exam. This improved user engagement and significantly increased completion and conversion rates, without compromising the validity of the assessment.

The whole assessment, start to finish. One question per screen, answered by dragging a slider rather than reading five text options, with a face that reacts as you move it and a progress bar that shows how little is left. The 18-question ASRS form is still all there underneath.
Five simple emoji-style faces ranging from happy to distressed, used as a lightweight mood-check UI element
Bite-sized, low-pressure interactions replaced multi-page text questions

AI in the workflow: a tool chain, not a gimmick

The two-week concept-to-live timeline only worked because AI sat inside a deliberate pipeline, not as one-off novelty: prototype fast, build with AI in the loop, use AI again to check the work before real users ever saw it, then stay hands-on in the code myself.

01
Figma prototypes
Fast, low-fidelity concepts shared early so developers were building the right thing from day one.
02
AI-driven build
Vibe coding alongside the prototypes, working closely with developers to translate ideas into functional features fast.
03
AI-enabled validation
A second layer of validation, testing usability and interaction clarity before it ever reached real users.
04
Claude-assisted implementation
Used to directly refine and modify developer-written code, staying hands-on beyond design.

AI-driven build & delivery: I led an AI-driven workflow, using vibe coding alongside Figma prototypes to work closely with developers, rapidly translating ideas into functional features. This allowed us to iterate quickly and move from concept to a live product within just two weeks.

AI-enabled validation: I then introduced AI as a second layer of validation, using it to test usability, interaction clarity, and overall user experience. This helped ensure the product was not only functional, but genuinely intuitive and user-friendly before reaching real users.

AI-assisted implementation: I used Claude to directly refine and modify developer-written code, enabling me to stay hands-on beyond design and ensure the final implementation precisely matched the intended user experience.

Lovable, Figma and Figma Make logos
Claude logo
ChatGPT and Gemini logos

3 · Updated the design system: designing for ADHD cognition

The problem I found: the site had been designed the way most sites are designed, for a neurotypical reader. Restrained contrast, small type, dense paragraphs, subtle links: the visual language that usually reads as tasteful. For this audience it's the opposite of accessible. A design that asks you to hunt for the next step is asking for exactly the executive function ADHD makes expensive, which is the same trap the original assessment fell into.

So I rebuilt the design system around what this audience actually needs, not what looks understated:

Attention-focused design for ADHD users: I designed the platform specifically around ADHD user needs, creating a more focus-friendly and cognitively accessible interface. This included larger, more readable typography, a clear and guided structure, reduced distractions such as unnecessary animations, and a strong visual hierarchy to help users stay on track. Compared with conventional UI patterns, these choices intentionally prioritise clarity and attention over density and aesthetics.

These design decisions were grounded in accessibility and cognitive principles, aiming to reduce cognitive load and better support sustained attention. The overall experience was also validated through accessibility checks, including contrast and readability standards, ensuring it aligns with established guidelines while being genuinely usable for this user group.

Innovate ADHD type scale and colour palette — cream, light grey, tan, orange and dark navy swatches
Type scale and colour system, tuned for readability over density
Innovate ADHD app screen showing an adult ADHD test result, a low-likelihood score, and 'Chat with expert' / 'Redo' actions
The redesigned result screen: the score stated plainly, what it does and doesn't mean spelled out underneath, and one obvious next step rather than a page of options

4 · Results: completion, conversion, engagement

1.3K+
Page views shortly after launch, no marketing spend
600+
Unique users
82%+
Engagement rate
2 wks
Concept to live product

The number that mattered most

The whole project rested on one question: would people with ADHD actually reach the end of an ADHD assessment? Page views tell you the marketing worked. Completion tells you the design worked. That's why the engagement rate is the figure I watch: 82%+ of visitors interacted rather than bounced, on a page whose entire job is a task the audience is known to abandon.

The rest of the numbers are early-stage, and I'd rather say so than dress them up. 1.3K+ page views and 600+ unique users, with no marketing spend, tell me the positioning found people. A 32.3% click-through rate at an average search position of 3.7 says the ones who found it were the right ones, not incidental traffic. What none of it proves yet is clinical outcome, which needs a longer run and a controlled comparison against the original form.

"The logic is really clear, and the thing that made me happy is that I actually finished the basic ADHD test. I like it. It's genuinely fun."

A teammate who has ADHD, testing the live assessment. Anonymised at their request.

That one is worth more to me than the analytics. It came from someone on our own team who has ADHD, testing the flow as a user rather than a colleague, and it names both things the redesign was aiming at: the structure was legible, and finishing felt good instead of exhausting. Enjoyment isn't a soft metric here. For this audience it is the completion mechanism.

The live homepage, running the updated design system
Named clinicians with real credentials, bookable in the same flow: the trust step between finishing a test and asking for help
Analytics panel showing 149 clicks (up 67%) and 452 impressions (up 63%)
Early traction: clicks and impressions in the first weeks after launch
Google Search Console performance panel showing 194 total clicks and 601 total impressions over three months, a 32.3% average CTR and 3.7 average position
Continued growth over the following months

What I'd do next

Before I left, the product had an active user base and better completion and conversion than the original flow. The obvious next step is the one I didn't get to: instrument the assessment itself, question by question, so drop-off can be traced to a specific screen rather than inferred from a page-level number, and run the gamified version against the original form with real users on both sides. That turns "engagement improved" into a defensible claim about clinical completion.

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